![]() Thankfully hardops has a grouping system now that's closer to what you'd expect. It's native grouping ability of meshes can be a massive let down (because there is none) so. Those are necessary and it has only one of those in a primitive edge slide that can become janky. Or to rotate them while they're constrained. Where you can select multiple verts in a row, and scale them while they're being constrained. ![]() Face sliding constraints, a proper edge sliding constraint. And even then it's still missing stuff that other modelling programs have had for decades. It's stuff blender is sorely missing otherwise. Got very acquainted with it, and pie menu editor addon, friendly pivot, and hard ops are I would say (in a frank manner). ![]() For me, I took the plunge and gave blender a huge amount of time to get into.
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